Articles

Essays and pieces on decisions, structure and systems.

Each piece states a question, works it out in the open, and defines the boundary of its claim. They are organised by what they examine.

Reading path

The order the ideas build in, which is not the order they were written.

  1. Decision-MakingStart here

    Clarity is what lets you choose

    Clarity is the capacity to choose while the whole field remains present. Its measure is the action that becomes possible.

  2. Decision-Making

    The cost of deciding what matters

    Most of the price of a wrong decision is paid at the moment someone decides what is relevant. That happens before any weighing, usually without a record, and it can only be checked by looking back at where the field was cut.

  3. Human Systems

    The relationship is what you are designing

    When two people work together a third thing comes into being that is neither of them. It has properties of its own, and it is what each side actually meets - including when nobody designed it.

  4. Change & Stability

    Stability is something a system keeps doing

    What stays the same is being actively kept the same. Stability is a rate of cyclical adjustment, which makes rigidity and drift the same failure seen from two sides.

  5. Value & Worth

    Price is an agreement. Value is what a thing does.

    Price is set inside a system of prices. Value comes from what a thing actually serves. The two move together most of the time, and when they separate the price goes on reporting itself as though nothing had happened.

  6. Systems & Architecture

    The system is in the handover

    Work crosses a document, a store, a retrieval step, a model, an agent and a workflow. Each part can be correct while the operating context degrades between them, so the architectural question is what survives the transition.

  7. Evidence & Inquiry

    The defect where everything passes

    A defect family that produces well-formed output from wrong or absent input and raises nothing at all. Four places it hides, one rule that finds it, and why fluent output makes the defect easy to miss.

  8. Time & Measurement

    The standard and the movement

    A clock counts a chosen movement from a chosen zero, rather than measuring time. If that is right, every time standard is an agreement, and an agreement can be tested against the world instead of assumed correct.

  9. Evidence & Inquiry

    What twenty machines knew

    A synthesis is bounded by what its sources already support. Twenty historical computing mechanisms, one derivation rule, and the invariant that stops confidence being laundered through composition.

Back to the homepage